﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;

namespace GameWP
{
    public class DBFont : Database
    {
#region Properties

        public SpriteFont FontArial;
        public SpriteFont FontArialMini;
        public SpriteFont FontMenu;
        public SpriteFont FontMenuMini;
        public SpriteFont FontScore;
#endregion

#region Initiation
        public DBFont(ContentManager content, GraphicsDeviceManager graphic)
        {
            _content = content;
            _graphic = graphic;

            FontArial = _content.Load<SpriteFont>("Fonts/ArialM");
            FontArialMini  = _content.Load<SpriteFont>("Fonts/ArialXM");
            FontMenu = _content.Load<SpriteFont>("Fonts/MenuFont");
            FontMenuMini = _content.Load<SpriteFont>("Fonts/MenuMiniFont");
            FontScore = _content.Load<SpriteFont>("Fonts/ScoreFont");

        }
#endregion        
    }
}
